#eye #eye


Broadly speaking, my research—situated at the intersections of media theory, science and technology studies, and literary cultural studies—interrogates the sciences, the arts, and the popular culture to study politics and technologies.

My first book project, titled Rendering, performs an anatomy of computing by following parts of the computer—the motherboard, memory, central processing unit, heat sink, and the graphic card—to identify five fundamental operations—miniaturization, addressability, speculating, heating, and finally, rendering—by which socioeconomic relations in/around the development of computing get transformed into digital infrastructures. I've given a number of talks on this topic and two publications from this project have been published in Critical Inquiry and Configurations.

I have also co-authored, with Théo Lepage-Richer and Lucy Suchman, a short book on the figure of the ‘Neural Network.’ I am now starting work on two new solo book-length projects, one of which is tentatively titled Genres of Artificial Intelligence, and another which is titled A Prehistory of Flying Cars. I also work on critical data and AI studies, code and software studies, history of computing, videogame studies and design, and science fiction studies. Finally, my research also incorporates critical making practices and development of computational tools. Find out more about these projects here.

My research has been supported by University of California Humanities Research Institute, Deutsche Forschungsgemeinschaft, Bauhaus-Universität Weimar, NOMIS FoundationUniversität Siegen, National Science Foundation, the Davis Humanities Institute, Linda Hall Library, Hagley Museum and Library, the Research Network for Video Game Immersion, and various units of UC Davis and University of Notre Dame.